PM3.6 - Diddy Kong - Subaction - SpecialAirSJump

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Stats

IASA: None
Hitboxes active: 6-23
Subaction Index: 0x1da

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-23

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xd6
0 1 Grab set action: 0xd6

Scripts

Main

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. SoundEffect1(2140)
  3. SoundEffect1(5269)
  4. SoundEffect1(5313)
  5. LedgeGrabEnable(Disable)
  6. SetAirGround(0)
  7. AsyncWait(5.0)
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
  10. AsyncWait(23.0)
  11. DeleteAllGrabBoxes
  12. LedgeGrabEnable(EnableInFront)
  13. AsyncWait(25.0)
  14. LedgeGrabEnable(EnableInFront)
  15. FrameSpeedModifier { multiplier: 0.4, unk: 0 }

GFX

    SFX

      Other

      1. AsyncWait(0.0)
      2. Rumble { unk1: 13, unk2: 0 }