PM3.6 - Diddy Kong - Subaction - SpecialAirSJump
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
Stats
IASA: |
None |
Hitboxes active: |
6-23 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xd6 |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0xd6 |
|
|
|
|
|
|
|
Scripts
Main
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SoundEffect1(2140)
- SoundEffect1(5269)
- SoundEffect1(5313)
- LedgeGrabEnable(Disable)
- SetAirGround(0)
- AsyncWait(5.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(23.0)
- DeleteAllGrabBoxes
- LedgeGrabEnable(EnableInFront)
- AsyncWait(25.0)
- LedgeGrabEnable(EnableInFront)
- FrameSpeedModifier { multiplier: 0.4, unk: 0 }
GFX
SFX
Other
- AsyncWait(0.0)
- Rumble { unk1: 13, unk2: 0 }